Animation Land See Animation Tutorials And Graphic And Post Here Your Opinion. Post Here Your Experience Photos.
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7/8/10
ANIMATION AND GRAPHIC WORLD INFORMATION
What is Animation ?
When animation is used for films or movies, each frame is produced on an individual basis. Frames can be produced using computers or photographs of images that are either drawn or painted. Frames can also be generated by altering a model unit in small ways and using a special camera to take pictures of the results. No matter what method is used, the film or movie that results fools the eye into seeing continuous movement.
Persistence of vision is often projected as the reason the eyes can be fooled into seeing continuous movement that isn't really happening. Basically, the brain and the eyes cooperate, storing images for a mere fraction of a second. Minor jumps or blips are automatically smoothed out by the brain. Since animation frames are shot at very fast rates, most individuals see the movement without stoppages.
Keep in mind that persistence of vision is a theory and not a proven concept. Many film academics and theorists accept its relevance to animation. However, there are some scientists that call the theory a complete myth.
Though the work of producing animated movies and cartoons can be intense and laborious, computer animation can make the process much faster. Computer technology is steadily improving, and professionals are able to create life-like characters using computers and special animation software. However, skilled animators are still necessary for producing quality animations. After all, computers are not yet capable of making artistic choices and bringing real passion to simple images.
Are you a traditional artist turned 3D animator or did you just jump right into the 3D Software?
I am a traditional artist though I have never done any 2D animation. I do find, however, that my art experience strengthens my animation. It allows me to plan my animation on paper and design appealing poses.
When working for a major Animation studio or Gaming company how much creative input do you actual have on projects ?
It depends on the project and your role in it. At Presto I was sometimes the creative director on a game, so I would have lots of input (just enough rope to hang myself with, as they say). As an animator at Pixar I have much less, and my role is much more compartmentalized. Being an animator is by nature, however, a very creative job. I get to work directly with the Director, and for any given scene I have a lot of latitude to improvise or introduce new ideas, as long as I satisfy the story and emotional goals of the scene. Of course a Supervising or Directing Animator will have much more input, but ultimately we are all working with what's been handed to us from the previous department. Working in the shorts department at Pixar can be more like Presto was; because of the small size of the teams there may be opportunities for an animator to contribute to the production in ways outside of his or her job description. There is also the potential that an animator could spend some time in another department, such as story, layout or modeling....!.......!
Have you run into any major production problems during the creation of Big Bang?
Mostly just not having enough time and being too picky about the details. Faster computers would help, too......
Are there any other animated shorts your working on?
I have a few other ideas, but Big Bang has been my exclusive focus for the last few years.
What's next for Victor Navone? Are there any new projects on the horizon?
I'm not sure what my next project at Pixie will be after The Incredible. As for personal work, I look forward to being done with Big Bang so that I can draw and paint more. I need some instant gratification.
Do you have any advice for the aspiring Animators out there?
Learn the traditional principles for animation. Read The Illusion of Life and The Animator's Survival Kit. Read books on film making in general. Practice, practice, practice. And keep it
simple........
ANIMATION TUTORIALS....:
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Graphic Design`s
What is Graphic ?
Graphic design : Is a collaborative process between a client and a designer — in conjunction with producers of form (i.e., printers, programmers, signmakers, etc.)— to convey a specific message to a targeted audience. The term "graphic design" can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation. The field is also often referred to as Visual Communication or Communication Design. Various methods are used to create and combine words, symbols, and images to create a visual representation of
ideas and messages. A graphic designer may use typography,
visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated. Common uses of graphic design include identity (logos and branding), web sites, publications (magazines, newspapers, and books), advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece.
Career Of Graphic Design
Develop basic skills in drawing, color and basic computer applications. Study comp uter graphics, along with traditional animation. From there, learn how to tell a tale in storyboard and script animation courses. Become knowledgeable in background and scenic lay out, plus audio and video tools and techniques.
http://www.youtube.com/watch?v=uE37kkUosKQ&feature=popular
Your advanced training includes buildi ng three-dimensional models, video editing and producing audio for animation. You’ll produce complete animated projects. At the same time, learn how to create a professional resume and intervi ew for a job like a pro. It all culminates in portfolio class, where your own, unique digital portfolio will be compiled and refined for prospective employers.
International Academy of Design & Technology
Location: Chicago, Detroit, Las Vegas, Orlando, Pittsburgh, Seattle, Tampa
Bachelor of Fine Arts - Computer Animation
The Bachelor's Degree program in Computer Animation is designed to provide students with both the conceptual and technical skills needed to enter the field of computer animation. Strong foundations in story boarding, drawing, characterization, modeling, and animation are coupled with education in digital video and audio, as well as professional post-production techniques. Additional coursework in interactive media and game design can provide further application of animation skills, and a foundation of general education course work to round out the student's knowledge base. As students work toward program completion, they produce projects for competition and a portfolio that can prepare them to start their careers.
Certificate - Computer Animation in Post Production
Computer Animation equips students with an array of advanced computer skills with a big future leading to important new career options: TV production, film, video, interactive multimedia, computer gaming, industrial design, medical research, forensic sciences and an exciting and growing presence on the world-wide web! Computer animation is used extensively in television and motion pictures to create three-dimensional graphic designs and breathtaking special effects. The Academy has become a leading animation educator in Canada with its Computer Animation program. Program Features: Our industry-current Silicon Graphics workstations offer Avid Technology/SOFT IMAGE or Alias/Wavefront 3D animation software. Courses include education in the entire cycle of per-production/visualization, production and post-production while focusing upon the art and design of classical animation principles. All students who successfully complete the program graduate with a diploma and a professionally produced portfolio/demo reel of their work.................
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